Last time, we talked about the graphics subsystem and how graphics work in general in the FPGA core. You learned some techniques used to draw things on the screen, and how graphics work on a…
FPGA Core Development Series: Part 3
In the last part, we talked about putting together a loader which ensures that the game rom data is made available to the MiSTer and FPGA for use in SDRAM. Today, I will show you…
FPGA Core Development Series: Part 2
In the last post we learned about how to start a core development effort, and the importance of sourcing the real board and/or schematics to construct the FPGA model. Today, I will take you through…
FPGA Core Development Series: Part 1
I cannot believe it has been almost a year since I started my journey into FPGA development on the MISTer. To be honest, I didn't even think I would get this far and release a…